Here you can download file Skyrim. 2shared gives you an excellent opportunity to store your files here and share them with others. Join our community just now to flow with the file Skyrim and make our shared file collection even more complete and exciting. This one is relieved if that is the case. Although i would recommend for anyone who experiences stutter and/or CTD (VRAM burst), Optimizer Textures helps relieve stress in RAM memory as well as reduce MB in the folders you choose it to work on. I don't recomend using the BSA part of the program though, also keep in mind by the love of Azura, do a backup of what you are optmizing with this. The skse that I got is the one you download from steam but where exactly is the skse.ini file? I checked the skyrim/data/SKSE all there is a plugins files. Showing 1-4 of 4 comments Serulean. Sep 9, 2016 @ 1:10pm The SKSE.ini is supposed to be inside Skyrim/Data/SKSE folder. Step THREE: Install ini files. Ultimate Skyrim has its own.ini Files that will optimize your game and adjust important settings. Click here to to download the Ultimate Skyrim.ini Files. Open the download, and select a preset based on your computer hardware: Low, Medium, or High. This one is relieved if that is the case. Although i would recommend for anyone who experiences stutter and/or CTD (VRAM burst), Optimizer Textures helps relieve stress in RAM memory as well as reduce MB in the folders you choose it to work on. I don't recomend using the BSA part of the program though, also keep in mind by the love of Azura, do a backup of what you are optmizing with this. Bash only reads the Skyrim.ini located in the user's directory. However, the game will read 'along-side' INI files as well. For example, if there is a Dawnguard.ini, that will be loaded as well and override some settings in Skyrim.ini. Determine the order that these along-side INI files are read - Is it alphabetical? Is it the order their associated plugins are loaded (probably)? Do inactive plugins still have their INI files read? Also, these INI files are read if they're in the Data folder, do they also get loaded if they're in the My GamesSkyrim folder too?. Implement routines to read the correct overriding INI file when looking for Skyrim.ini settings.Right now there's one mod I know of that this affects:. In that case, there is a much better way for the mod to get its BSAs loaded, but the underlying problem is still there. Does any other game mode do this or just Skyrim? I know you don't have much time to work on things like this Lojack I can ask Valda if he has any ideas. Although he may not have the time to do it either, I don't know. I'd try to do it myself but unless Oblivion does it already and it's just no implemented into Skryim's routines, it would be hard for me to add with my limited knowledge of Python.However, the current issue I saw for one user was that Wrye Bash complained about the missing strings files. So isn't that all that needs to happen? If not what else did you feel the routines would need to do? Now a separate concept that I didn't think of until just now after downloading all the files for this mod. Other mods may not have this exact situation. ArchivesResourceArchiveList2=Skyrim - Voices.bsaSo that is all the ini files have in them for Optimized Vanilla Textures. Each one for Dawnguard.ini, Hearthfires.ini, and Dragonborn.ini. It's there because the German version doesn't come with that file.The BSA files are renamed from Dawnguard.bsa, to Dawnguard - Original.bsa. Then new Skyrim.ini will look like the following block of code. ArchivesResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa, Dawnguard - Original.bsa, Dawnguard - Textures.bsa, HearthFires - Original.bsa, HearthFires - Textures.bsa, Dragonborn - Original.bsa, Dragonborn - Textures.bsaSo the strings files for Dawnguard.esm, Hearthfires.esm, and Dragonborn.esm are still there under the name of DLC NameEnglish.ILSTRINGS DLSTRINGS STRINGS. However, they are in the newly renamed BSA files DLC - Original.bsa. The plugins provided are just dummy plugins named DLCName - Textures.esm.The 2 solutions for the author of Optimized Vanilla Textures are:.Tell his users to extract the strings from DLC -Original.bsa to the Strings folder.Pack the Strings files in his Dawnguard - Textures.bsa with the OLD name of DLC Name - TexturesEnglish.ILSTRINGS DLSTRINGS STRINGS. The later could cause compatibility issues if someone provides outdated Strings files and someone has current ESM files for the DLC and are using 1.9.32.The standard should be this:. All strings files go in the BSA file named after their respective plugin, i.e. If not then that needs to be extracted to the Strings folder. You won't be able to account for every random naming convention the author may use.2) Implement the proposed fix so that Wrye Bash adds the BSA files to the array for BSA conflicts on the Installers tab. The default line in DLC.ini isArchivesResourceArchiveList2=Skyrim - Voices.bsabecause all versions of Skyrim have this line. Non-German installations will have this:ArchivesResourceArchiveList2=Skyrim - Voices.bsa, Skyrim-VoicesExtra.bsaThe installer Checks for Skyrim-VoicesExtra.bsa, as well as the three DLCs. After renaming the DLC BSAs to DLC - Original.bsa, It adds all found BSAs to the end of sResourceArchiveList2.Renaming the DLCs is essential. Otherwise, they would overwrite the DLC - Textures.bsa files. I've got some testing files here if you would like to practice working with them:The BSA files are blank. Otherwise, they're identical to the mod in question.Adding string files to the DLC - Textures.bsa files won't help because TES5Edit/Wrye Bash won't read those BSA files, either. These are the options that could be done on my end:. Provide the DLC strings as loose files (but like you said, it might not work with old versions of Skyrim). Recode the installer to also edit the real Skyrim.ini. (This is a temporary fix. Not a solution.)The reason I call it a temporary fix is because users often replace their skyrim.ini with an 'OMG U GUIZ I FIXED TEH SKYRIMZ' version. See here:?As soon as they replace the skyrim.ini, the missing string localization files return. The only real solution is the original one proposed. I am not saying that Wrye Bash shouldn't look for the INI files and access the additional BSA files. What I am saying is that the Strings files should be in the BSA named after their respective plugins when possible. Otherwise the strings should be extracted by the user.How will Wrye Bash be able to find the strings files if there isn't a standard? Wrye Bash already looks for the strings files in a fast and efficient way. Wrye Bash could scan all the plugin headers for the localization flag, and place that into an array. If it didn't look for the localization flag it would be unnecessarily looking for strings files to plugins that don't require them.Once the array of localized plugins is built if the BSA files are randomly named then Wrye Bash will have to scan all the BSA files for strings matching pluginnamelang.ILSTRINGS DLSTRINGS STRINGS.I don't know much about the code, so Lojack correct me if I am wrong, but doesn't Wrye Bash watch the Data folder for any change? If it does wouldn't it inadvertently have to scan the plugins and the BSA files to look for the changes to accurately display the error of the missing strings files? How much of a performance hit will the mods tab take if that happens? Users already complain about the pauses Wrye Bash makes when switching operations.I just feel the enhancement should be for the installers tab, not the Mods tab. The current code for searching for strings files is:. Look for loose files, if found, use those. Look for a BSA named the same as the plugin. If the BSA exists and contains the files, use those. Look at every BSA listed in Skyrim.ini, if the strings are found there use those. These are searched in reverse order that they are listed.Doing it this way ensure that strings files are searched for in the same manner that the game looks for them. In otherwords, the actual strings file read will be the same that the game sees. This is very important that it's done this way, because otherwise the Bashed Patch could end up with incorrect strings.Also, not doing the above would error on the vanilla 1.0 install, as the strings files for Skyrim.esm are not in a Skyrim.bsa file - none exists. The only way to find the original strings files is by looking at the BSAs listed in the Skyrim.ini. You'll never see that specific case anymore, because one of the later patches put the latest version in as loose files (rather than putting a new version of the BSA).The only thing that that needs to change is the last part. Instead of only reading the Skyrim.ini, Bash needs to also take into account any plugin INI files, and read those in the correct order, so the settings Bash sees in the 'effective' Skyrim.ini are the same as what the game will see when running. The test version I had you try is a skeleton of the update that could be used with Wrye Bash. However, as you noticed it didn't get rid of the error. I will wait to see what the official update looks like but I still feel that unless the Strings are in a BSA file matching the name of the plugin then the strings should be extracted. It should just be a modding standard.There is nothing wrong with your mod or its setup. However, the Strings files are now in Dawnguard - Original.bsa and not Dawnguard.bsa and that's where I think the issue is. To make Wrye Bash find the strings it would have to search all the BSA files not just one. Which means extra processing time especially if someone has made BSA files because they don't like loose files. Who knows someone could have 200 bsa files in their Data folder.However, Lojack is a wizard at these things and there is a fairly good chance he already has something in mind to expand on what Valda already suggested. But the new Skyrim.ini file is very different from the original one.Could someone copy what is write in his Skyrim.ini file please? GeneralsLanguage=ENGLISHbBorderRegionsEnabled=0uGridsToLoad=5uExterior Cell Buffer=36DisplayfShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=2048bAllowScreenshot=1AudiofMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0GrassbAllowCreateGrass=1bAllowLoadGrass=0iMinGrassSize=40GeneralWarningsSGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the 'Warnings.txt' file for more information.ArchivesResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsaCombatfMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0PapyrusfPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=0WaterbReflectLODObjects=1bReflectLODLand=1bReflectSky=1bReflectLODTrees=1You may want to check out your SkyrimPrefs.ini in the same directory. I wouldn't recommend just cutting & pasting anybodys ini file (even mine) without BACKING UP YOURS FIRST. GeneralsLanguage=ENGLISHuGridsToLoad=7uInterior Cell Buffer=32uExterior Cell Buffer=64DisplayfShadowLODMaxStartFade=1000.0fSpecularLODMaxStartFade=2000.0fLightLODMaxStartFade=3500.0iShadowMapResolutionPrimary=4096bAllowScreenshot=1fSunShadowUpdateTime=0.0020fSunUpdateThreshold=0.0000AudiofMusicDuckingSeconds=6.0fMusicUnDuckingSeconds=8.0fMenuModeFadeOutTime=3.0fMenuModeFadeInTime=1.0GrassbAllowCreateGrass=1bAllowLoadGrass=0GeneralWarningsSGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the 'Warnings.txt' file for more information.ArchivesResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsaCombatfMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0PapyrusfPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0WaterbReflectLODObjects=1bReflectLODLand=1bReflectSky=0bReflectLODTrees=1. If you remove the Skyrim.ini you MUST go back and start the game using the original game launcher in steam. Then, it will create a new ini based on your hardware. If you still have a problem, you may want to run the steam 'Validate Game Cache' to restore any missing files.Here is a link to how to do this.Thank you, bben46. I did not find the ClientRegistry.Blob. Though, what howtogeek tip did work, I did re-intregrate my files and revalidated them. Now to check if the game works. Thank you, very much. If you remove the Skyrim.ini you MUST go back and start the game using the original game launcher in steam. Then, it will create a new ini based on your hardware. If you still have a problem, you may want to run the steam 'Validate Game Cache' to restore any missing files.Here is a link to how to do this.Thank you, bben46. I did not find the ClientRegistry.Blob. Though, what howtogeek tip did work, I did re-intergrate my files and revalidated them. Now to check if the game works. Thank you, very much. Contents.A guide to editing the Skyrim configuration settings inside the INI files for the tinkering userNotice: This is an ancillary guide to the official STEP Guide created to reduce the length of that guide. Users reading this are likely the tinkering type or are interested in more detail around configuring Skyrim in order to increase quality or performance, but this guide is not an essential component of a successful STEP installation.Suggested first reading:, Guide scopeThis guide is intended to be a general guide to the configuration settings for The Elder Scrolls V: Skyrim game as set through INI files, including Skyrim.ini, SkyrimPrefs.ini, Plugin INIs, and Mod Organizer (MO) INI Tweaks. Its purpose is geared toward how these will affect the game rather than being a comprehensive resource. Gameplay Menu BottomThe Gameplay submenu changes settings related to controls, difficulty, and autosaves. Invert Y determines if the mouse is inverted over the y-axis (up and down movement). It changes bInvertYValues in SkyrimPrefs.ini. Lock Sensitivity sets the lock sensitivity. It changes fMouseHeadingSensitivity in SkyrimPrefs.ini. Vibration toggles controller rumble. It changes bGamePadRumble in SkyrimPrefs.ini. 360 Controller toggles the use of a controller. It changes bGamepadEnable in SkyrimPrefs.ini. Difficulty sets the game difficulty. It changes iDifficulty in SkyrimPrefs.ini. Show Floating Markers toggles floating quest markers. It changes bShowFloatingQuestMarkers in SkyrimPrefs.ini. Save on Rest toggles autosaves upon sleeping. It changes bSaveOnRest in SkyrimPrefs.ini. Save on Wait toggles autosaves upon waiting. It changes bSaveOnWait in SkyrimPrefs.ini. Save on Travel toggles autosaves upon traveling to different locations. It changes bSaveOnTravel in SkyrimPrefs.ini. Save on Character Menu sets the time between autosaves made on a timer in minutes, or disables them. It changes bSaveOnPause and fAutosaveEveryXMins in SkyrimPrefs.ini. Display Menu BottomThe Display submenu changes settings related to the HUD and appearance. Brightness sets the gamma brightness. It changes fGamma in SkyrimPrefs.ini. HUD Opacity sets the opacity of the HUD. It changes fHUDOpacity in SkyrimPrefs.ini. Actor Fade sets the actor fade distance. It changes fLODFadeOutMultActors in SkyrimPrefs.ini. Item Fade sets the item fade distance. It changes fLODFadeOutMultItems in SkyrimPrefs.ini. Object Fade sets the object fade distance. It changes fLODFadeOutMultObjects in SkyrimPrefs.ini. Grass Fade sets the distance grass will begin to fade. It changes fGrassStartFadeDistance in SkyrimPrefs.ini. Light Fade sets the distance when light will begin to fade. It changes fLightLODStartFade in SkyrimPrefs.ini. Specularity Fade may set the distance specularity begins to fade. Unfortunately, it does not appear to have any effect. It changes fSpecularLODStartFade in SkyrimPrefs.ini. Crosshair toggles the crosshair. It changes bCrosshairEnabled in SkyrimPrefs.ini. Dialogue Subtitles toggles subtitles for important dialogue. It changes bDialogueSubtitles in SkyrimPrefs.ini. General Subtitles toggles subtitles for all dialogue. It changes bGeneralSubtitles in SkyrimPrefs.ini. Audio MenuThe Audio submenu changes the volume of different kinds of sounds. Some mods like change the default kinds of sounds listed here. Master sets the master volume level. It changes fAudioMasterVolume in SkyrimPrefs.ini. Effects sets the effects volume level. It changes an fVal# in SkyrimPrefs.ini. Footsteps sets the footsteps volume level. It changes an fVal# in SkyrimPrefs.ini. Voice sets the voice volume level. It changes an fVal# in SkyrimPrefs.ini. Music sets the music volume level. It changes an fVal# in SkyrimPrefs.ini. ConsoleThe console provides a number of commands useful in tweaking INI settings.The setini command changes values to settings while in-game. Some settings will immediately change in-game, but others will not. These settings will NOT be saved to the INI files unless the saveini command is used ( do NOT use the saveini command to alter INI files!). Press the tilde key to access the console. Type setini ' setting: section' value. Press enter.Current values for settings may be retrieved by using the getini command. Warning: Changing settings in the Skyrim Launcher can undo user-configured INI tweaks. Steam has also been known to update the INIs under certain conditions. This does not apply to MO users except if running the Skyrim Launcher or Steam from within MO. To avoid 'unapproved' alterations to the default configuration files, it is possible to after all the tweaks are in place. Do not set the MO profile INIs to read-only since this will cause problems.Some of the tweaks are only relevant to the STEP '.' For tweaks that affect game performance, the potential performance impact is indicated. Copy the following tweaks into the correct INI file inside their respective sections. If the setting already exists, change the value to the one below. If the setting does not exist, enter it on a new line at the end of its section. If the section does not exist, create it on a new line below one of the sections. Carefully check to ensure that there are no:. duplicate sections. duplicate settings. misspellings (avoid this by copying and pasting from the guide or using MO's Configurator). invalid characters (each setting can only have characters accepted by its type, indicated by its )USERSUsing the Tools Configurator tool prevents any editing mistakes. Open the tool, click Basic to get the Advanced options, and choose the applicable section from the combobox. Then find the applicable setting and alter as indicated below. Click the Save button after each change and close the dialog when finished.Skyrim INI→ArchiveSet INI-loaded BSAs to their correct valuesIf the user somehow bypasses using the Skyrim Launcher when creating their INI files, the game will be missing Esbern's voice and will cause and other programs to not read all the Skyrim vanilla BSAs. To fix this, the following MUST be present in the Skyrim.ini file in the Archive section.sResourceArchiveList= Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2= Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsaCameraIncrease third-person zoom speedfMouseWheelZoomSpeed sets the transition speed when zooming in and out in third person mode. This also affects how fast the transition from first to third person occurs.fMouseWheelZoomSpeed= 10CombatMore accurate aiming with bows and crossbowsf1PArrowTiltUpAngle sets the upward tilt angle of arrows in first-person view. It is recommended to change this so that arrows more accurately hit where the crosshair is pointing, although some arching is 'natural.' F1PArrowTiltUpAngle= 0.7f3PArrowTiltUpAngle sets the upward tilt angle of arrows in third-person view. It is recommended to change this so that arrows more accurately hit where the crosshair is pointing, although some arching is 'natural.' F3PArrowTiltUpAngle= 0.7f1PBoltTiltUpAngle sets the upward tilt angle of crossbow bolts in first-person view. Unfortunately, there is no similar setting for third-person view. It is recommended to change this so that bolts more accurately hit where the crosshair is pointing.f1PBoltTiltUpAngle= 0.7DisplayDisable Skyrim's buggy screenshotsbAllowScreenShot toggles the ability to create screenshots in BMP format by pressing the PrintScreen key. Once over three megabytes in size, the files seem to become corrupt. 's screenshot functionality effectively replaces it.bAllowScreenShot= 0Smooth sun-shadow transitionsfSunShadowUpdateTime sets the speed of sun-shadow transitions in seconds. It is recommended to be adjusted to minimize the transitions. The value here increases the speed of the transition from one second to a quarter second. FSunUpdateThreshold sets the time between sun-shadow transitions. A value of 0.05 is equal to 1 second, so a value of 1 equals 20 seconds. Increasing this also increases the distance the shadows will move during the transition. It is recommended to be adjusted to minimize the transitions. The tweak here increases the time between transitions from 10 to 30 seconds, causing the transition to move the shadows three times as far. Tweaked Sun Shadow TransitionsfSunShadowUpdateTime= 0.25 fSunUpdateThreshold= 1.5Enable or disable vertical synciPresentInterval toggles vertical sync between frame render and screen refresh rate, removing screen tearing. Despite being erroneously placed in the SkyrimPrefs.ini by the Skyrim Launcher and basically every other tweak guide around, this setting will have no effect unless placed in Skyrim.ini. It is recommended to be left at 1 (enabled), which is its default value. Setting it to 0 will disable it, which may be useful if another form of vertical sync or a frame rate limiter is used.iPresentInterval= 1GeneralDisable the intro videosIntroSequence sets the intro video before the main menu. It is recommended to set it to blank for faster startup.sIntroSequence=Prevent lighting pop-inRaising fFlickeringLightDistance is believed to prevent lighting pop-in.fFlickeringLightDistance= 8192GrassAdjust grass fade rangefGrassFadeRange sets how far away grass will fade from the start fade distance (fGrassStartFadeDistance, which is Grass Fade in the in-game Settings Display menu). It is recommended to adjust fGrassFadeRange rather than increase fGrassStartFadeDistance to remove the grass pop-in effect and performance benefits over the latter. FGrassFadeRange= 10000Increase grass diversityiMaxGrassTypesPerTexure (sic) sets the maximum types of grass per texture. Increasing this will create more diverse kinds of grass, especially with grass mods such as at a small performance cost. Without grass mods, changing this setting produces little effect. Negative values disable grass. It is recommended to increase this from its default value, 2, to 3. For STEP, which uses, set this to 7.iMaxGrassTypesPerTexure= 7Adjust grass densityiMinGrassSize sets the grass density. Lower values produces greater density, but values between 1 and 40 look almost identical. A value of 0 removes all grass. Negative values (e.g., -1, -10, etc.) look almost identical to the values of 1 to 40, but can induce CTDs so don't use them. High values starting around 50 and higher noticeably decrease grass density at a small performance gain. Grass mods such as Grass on Steroids and Verdant take advantage of this and can create high density grass at high iMinGrassSize values. Setting iMinGrassSize too high (e.g., 1000) will remove all grass. STEP recommends to increase this to 40. IMinGrassSize= 40InterfaceDisable the in-game tutorial pop-upsbShowTutorials toggles the in-game tutorial pop-ups. ![]() It is recommended to disable them (set to 0) once accustomed to the game.bShowTutorials= 0MapMenuIncrease map menu rotation rangefMapWorldYawRange sets the yaw range that the map menu's camera can turn when the right mouse button is pressed. Setting this to 400 allows the user to rotate full circle once. Increasing this beyond 400 allows the user to rotate more than full circle. Obsessively high values (e.g., 3600) induce crashes.fMapWorldYawRange= 400Increase map menu angle rangefMapWorldMinPitch and fMapWorldMaxPitch sets the pitch that the user can change the angle of the map upwards and downwards when the right mouse button is held. ![]() Increasing it to the below values will enable the user the range of looking straight down on the map up to looking perpendicular across the map.fMapWorldMinPitch= 0 fMapWorldMaxPitch= 90WaterEnable LOD water reflectionsThese settings will enable LOD reflections of objects, trees, and land in the water. BReflectLODLand= 1 bReflectLODObjects= 1 bReflectLODTrees= 1 SkyrimPrefs INI→DisplayDisable or enable precise lightingbFloatPointRenderTarget toggles the ability of lighting to be rendered using floating point (decimal) values rather than only integer values. This increases the precision of lighting. It comes with a medium performance impact. For a STEP installation, set it to 0. If using an ENBSeries Preset, this must be enabled. ENBSeries Presets should be installed after a stabled installation of STEP is confirmed.bFloatPointRenderTarget= 0Enable deferred shadowsbDeferredShadows toggles deferred rendering of shadows. It is required for bDrawLandShadows and bShadowsOnGrass to work. Enabled this for STEP. If using an ENBSeries Preset, this must be enabled.bDeferredShadows= 1Enable or disable shadows on landbDrawLandShadows toggles the ability of land objects such as rocks and mountains to cast shadows. It can be disabled (set value to 0) for a slight performance gain. Enable this for STEP. If using an ENBSeries Preset, this must be enabled. Since each mod needs to be and configured, it can take hours to get everything in working order - certain methods of, such as S.T.E.P., or the, have been known to take as long as eight to ten hours to fully configure. Share.Make 2011 look new again.ByOverhauling a game with mods can be an intimidating process, but the only thing you really need in order to make shine is patience. Skyrim best cloak mod download. BTreesReceiveShadows= 1Enable the shadow filteriShadowFilter toggles the shadow filter on and off. If set to a value between 0 and 4, the shadow filter is on. If set to any other value, be it below 0 or above 4, the shadow filter is turned off, which causes buggy shadows that induce CTDs. It is recommended to leave at its default value of 3, since all values between 0 and 4 appear to produce the same result.iShadowFilter= 3Disable ZPrepass on shadowsbShadowMaskZPrepass is believed to toggle ZPrepass on the shadow mask. Enabling ZPrepass tells the game not to render certain objects to try to increase performance. In testing, no difference was noticed, but that could mean nothing, given the nature of the setting. It is recommended to leave it at its default value since there very well might be a good reason Bethesda disabled it.bShadowMaskZPrepass= 0Remove tree poppingThis almost entirely removes tree popping, due to the fact that trees are rendered at a sufficient distance to make the skinning process almost invisible. It is required to raise uiMaxSkinnedTreesToRender as shown lower in this guide for this to work. See the for more information.fMeshLODLevel1FadeTreeDistance= 6144 fMeshLODLevel2FadeTreeDistance= 4096 fTreesMidLODSwitchDist= 8192Disable anisotropic filteringiMaxAnisotropy sets the level of anisotropic filtering (AF). This improves the texture quality of distant objects. It is recommended to be set to 0 and force it in the graphics driver which is explained in section 1.E of the STEP Guide. IMaxAnisotropy= 0Increase the number of allowed decalsThese settings ensure that decals are displayed.iMaxDecalsPerFrame= 250 iMaxSkinDecalsPerFrame= 100Adjust antialiasingiMultiSample sets the level of antialiasing applied to edges to make them smoother and less jagged. This may be disabled (set to 0) to add a different form of antialiasing such as SMAA, FXAA, or other implementations in SweetFX or ENBSeries. If using an ENBSeries Preset, this must be disabled. 4 is the recommended value for all users not using a different form or antialiasing. The difference between 4 and 8 is barely noticeable compared to the performance trade off. IMultiSample= 4LauncherEnable file selection in the Skyrim LauncherbEnableFileSelection toggles the ability of the Skyrim Launcher to have Data greyed out and unclickable or active and accessible. Setting it to 1 will allow Data to be accessed in the Launcher. It is not toggleable in the Launcher, so one must add the line manually. It has been verified that it is not used by the game itself, just the launcher. If this is not enabled, running the Skyrim Launcher may remove any existing load order.bEnableFileSelection= 1TreesIncrease the maximum amount of skinned treesuiMaxSkinnedTreesToRender sets the maximum amount of skinned trees that can be rendered. Increasing this will help remove tree popping. See the for more information. BShowMarkers= 1Change the default field of view (FOV)Skyrim's default FOV setting of 65 is optimized for 16:10 aspect ratio monitors. Since most users will have 16:9 monitors, it is recommended to increase this to 70.59. If you use a 4:3 aspect ration monitor, use a value of 55.93.fDefault1stPersonFOV= 70.59 fDefaultFOV= 70.59 fDefaultWorldFOV= 70.59Adjust light fade rangefLightLODRange sets how far away light will fade from the start fade distance (fLightLODStartFade, which is Light Fade in the in-game Settings Display menu). It is recommended to set it to 50000. FLightLODRange= 50000Center windowed Skyrim on screen at startupiLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. Setting this to 200 will move the window 200 pixels right). To center it horizontally on your screen, take your screen resolution's width minus iSize W in Skyrim.ini and divide that by 2.iLocation X= (Screen width - iSize W)/2iLocation Y sets the vertical position from top of the Skyrim window in windowed mode in pixels (e.g. Setting this to 200 will move the window 200 pixels down). BDrawShaderGrass= 0Disable windy grass movementRemoves the wind speed on grass to cause them to remain static for a potential performance increase.fGrassWindMagnitudeMax= 0 fGrassWindMagnitudeMin= 0InterfaceOpen books fasterSpeeds up the book-opening animation.fBookOpenTime= 200.0Move HUD closer to screen bordersMove the HUD elements closer to the borders of the screen.fSafeZoneX= 10 fSafeZoneY= 10 fSafeZoneXWide= 10 fSafeZoneYWide= 10LightingShaderReduce decal fadefDecalLODFadeStart and fDecalLODFadeEnd set the the starting and ending fade for decals. It is recommended to be increased. The values given below were the maximum values that a difference was noticeable on vanilla Skyrim. Using the high values below may seriously affect performance, and it is recommended to tweak to somewhere between the very low default values and the high values given here. ULockedObjectMapLOD= 8SaveGameIncrease the autosave limitiAutoSaveCount sets the maximum amount of autosaves allowed before removing the oldest autosave.iAutoSaveCount= 5TreesDisable or enable dynamic treesfbEnableTrees toggles the 'dynamic' rendering of trees. If disabled, all trees will be skinned and inanimate, using the 'static' version of tree rendering, which also removes tree popping. It seems to do the same thing as bEnableTreeAnimations. See the for more information.bEnableTrees= 0Disable or enable tree animationsfUpdateBudget appears to control the amount of resources allocated to tree animations. If set to 0, tree animations will be effectively disabled while not causing all trees to be skinned. This may increase performance. See the for more information.fUpdateBudget= 0VATSIncrease killcam frequencybVATSMultipleCombatants= 1 bVATSForceRanged= 1 fVATSRangedPercentMin= 100 fVATSRangedPercentSneakKill= 100 fVATSRangedPercentTargetNoThreat= 100Enable or disable killcamsbVATSDisable toggles the killcams. It is recommended to remain enabled. It may be disabled on weak systems to reduce performance drops from killcam activation.bVATSDisable= 1WaterEnable or disable sky water reflectionsbReflectSky toggles sky reflections in the water. It can appear buggy sometimes when you move the camera, so it is recommended to be disabled. FSunGlareSize= 0 SkyrimPrefs INIDisplayChange to windowed or full screen modebFull Screen toggles the ability of the game to be rendered fullscreen. Setting this to 0 will cause Skyrim to launch in windowed mode. Setting this to 1 will cause Skyrim to launch in full screen mode.bFull Screen= 0Enable or disable FXAAbFXAAEnabled toggles an almost zero-cost approximation of antialiasing using the FXAA technique. It actually seems to work well, and may be good enough on low-end systems to use it and disable antialiasing (iMultiSample=0). Note, however, that there is a slight blurring applied to everything as a side effect. BFXAAEnabled= 1Remove shadowsSetting the following will remove all shadows from Skyrim. Do NOT set fInteriorShadowDistance to 0 along with this tweak! It needs to be set to a high value in order to allow light to function indoors.bDrawLandShadows= 0 bDeferredShadows= 0 bShadowsOnGrass= 0 bTreesReceiveShadows= 0 fShadowDistance= 0 iBlurDeferredShadowMask= 0 iShadowMapResolution= 1Adjust screen resolutioniSize H and iSize W set the resolution that the game will be rendered in pixels.iSize H= Height iSize W= WidthAdjust texture qualityiTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity. BDoDepthOfField= 0MAINClouds never fadefSkyCellRefFadeDistance sets the distance for neverfade objects (the references under a base element with the neverfade flag always show to maximum draw distance). This is most noticeable with clouds. FLODFadeOutMultSkyCell multiplies this value. In testing, more clouds could be seen on distant mountains when raising this value beyond the default, and stopped at about 600000. Therefore, since there is no noticeable performance drop for the added detail, it is recommended to set this to 600000. FSkyCellRefFadeDistance= 600000ParticlesAdjust the amount of particle effectsiMaxDesired sets the maximum amount of particles 'desired' to be rendered. Skyrim Default Ini File DownloadThis affects smoke, sparks, lights, and similar effects. The way it is designed, if set to 0, most of the time particles will not be seen, but sometimes they will 'flare up,' hence the 'desired' part. This can be safely lowered to around 250 without much visible effect, but will not improve performance. Indeed, in testing, higher values tended to produce smoother frame rates. However, it may prove useful in reducing the amount of flickering that objects emitting a large number of particle effects are prone to in certain circumstances. Extremely high values can cause some windy snowstorms to become a little too severe. If increasing it to max it out, aim for around 10000 (this number was arrived at by the misty, snowy conditions atop the Throat of the World). BRenderSkinnedTrees= 0 Known harmful INI tweaksThe following INI tweaks are known to be harmful under certain circumstances, causing strange graphical anomalies at least or inducing CTDs at worst.Skyrim INIDisplaybAutoViewDistancebAutoViewDistance toggles a method of automatically determining how far one can see. Unfortunately, the setting is bugged, and causes distant scenery to flash if enabled.bAutoViewDistance= 1bForcePow2TexturesbForcePow2Textures probably was a workaround for graphics cards that cannot use textures that were not powers of 2, forcing all textures to become powers of 2. However, the setting merely causes the game to crash upon loading.bForcePow2Textures= 1bImageSpaceEffectsbImageSpaceEffects toggles imagespace effects, which evidently are necessary, since disabling them induces CTD.bImageSpaceEffects= 0bMTRenderingbMTRendering when enabled does something to the rendering in order to-cause the game to freeze up and not do anything!bMTRendering= 1bUse ShadersbUse Shaders toggles the ability of the game to use shaders. Turning it off result in the followin error message: 'Failed to initialize renderer. ShaderModel3 required but not supported by your video card.' BUse Shaders= 0bSimpleLightingbSimpleLighting is a broken setting that causes graphical issues when enabled. BSimpleLighting= 1iAdapteriAdapter sets which screen will display Skyrim in a multi-monitor setup. If it is set incorrectly, it will cause an error saying 'Failed to initialize renderer. Bad Adapter Name or Adapter not found.iAdapter= Something other than your monitor adapter numberGeneraluExterior Cell BufferNegative values cause CTD.uExterior Cell Buffer= -1 or loweruGridsToLoadNegative values cause CTD. Changing the uGridsToLoad value between saved games may cause CTD. It is recommended to be left at its default value of 5. Higher values will likely bug out the game over time.uGridsToLoad= -1 or loweruInterior Cell BufferNegative values cause CTD.uInterior Cell Buffer= -1 or lowerGrassiGrassCellRadiusiGrassCellRadius sets the radial number of cells that grass is rendered around the player. This must be set to (uGridsToLoad - 1)/2. If set higher, grass will bug out quickly and remove all grass upon walking just a short distance. If set lower, grass will pop into view unrealistically. Negative values disable grass.iGrassCellRadius= Anything other than (uGridsToLoad - 1)/2iMinGrassSizeiMinGrassSize if set to obsessively high negative values induces CTDs. There is no benefit to using negative values, so just don't do it!iMinGrassSize= -80 or similarly obsessively high negative valuesMapMenufMapWorldYawRangefMapWorldYawRange sets the yaw range that the map menu's camera can turn when the right mouse button is pressed. Setting this to 400 allows the user to rotate full circle once. Increasing this beyond 400 allows the user to rotate more than full circle. Obsessively high values (e.g., 3600) induce crashes.fMapWorldYawRange= 3600 or similarly obsessively high valuesSaveGamebUsePagedBuffersbUsePagedBuffers was added in the official patch 1.4. Since the 1.4 changelog says it 'Fixed rare crash with loading saved games,' this addition most likely is the fix for said issue. Therefore, it is recommended to remain enabled.bUsePagedBuffers= 0ScreenSplatterbBloodSplatterEnabledbBloodSplatterEnabled toggles screen blood splatter. Skyrim Special Edition Ini File DownloadUnfortunately, disabling it also causes the map menu to CTD.bBloodSplatterEnabled= 0WaterbUseWaterbUseWater toggles water visibility. Disabling this will remove all water from view, but it can still be swam through. It can also induce CTD.bUseWater= 0 SkyrimPrefs INIDisplaybMainZPrepassbMainZPrepass toggles ZPrepass. Enabling ZPrepass supposedly tells the game not to render certain object to try to increase performance. It is exceedingly buggy in Skyrim, causing weird flashing on objects, so it must be left disabled. The buggy shadows produced by turning the shadow filter off.iShadowFilter= Any number other than 0, 1, 2, 3, or 4WateriWaterReflectHeightiWaterReflectHeight must be set to a texture resolution (256, 512, 1024, 2048.) value to avoid bugs. Values below 1 induce CTDs.iWaterReflectHeight= 0iWaterReflectWidthiWaterReflectWidth must be set to a texture resolution (256, 512, 1024, 2048.) value to avoid bugs. Values below 1 induce CTDs.iWaterReflectWidth= 0 External resources. Skyrim Ini File Download(and performance impact).
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